ALIEN: ROGUE INCURSION
Technical Designer - Survios
Mission Scripting:
Established scripting standards and built a scalable mission pipeline.
Developed reusable logic nodes and scripting actors.
Sole owner of scripting for Missions 3 (Nest) and 4 (Mess Hall to Ops Holdout).
● Gameplay Systems:
Designed and implemented modular interactive objects including Valve Wheels, Hard Drives, Fuel Cells, Circuit Breakers, and Loot Containers.
● Cinematics:
Implemented and polished scenes such as the First Xeno Encounter, Facehugger Shootout, and Davis Decapitation.
● Combat Design:
Contributed to early Xeno combat R&D.
Created reusable logic for Xeno Holdouts and scripted major combat events.
● Design Tools: Built test gyms with modular Blueprints and a custom button system for fast designer/QA iteration.
