The Walking Dead Onslaught
Associate Technical Designer - Survios
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Campaign Levels Scripting​ and Design
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Took ownership of level scripting for all campaign levels, including early tutorial levels.
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Designed and implemented a part of a level from scratch to polish, including encounters, set pieces, player pick ups, scripting, and narrative beats which conclude with a mini boss.
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VR Interactions - Prototyped, developed and polished many different VR Interactions that have the player grabbing and pulling virtual objects.
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Player Helper Feedback - Designed and implemented a player helper feedback system to help the player with actions such as stabilizing a weapon, reloading, cocking a gun, and choking a walker.
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Interaction Feedback - Inherited and refactored the interaction feedback system, which tells player which items can be interacted with and their current status. As the project grew, the previous interaction feedback system was not robust enough to handle the many different types of interactions that were being developed, and I took ownership in redesigning and implementing it.
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